It’s the little things that matter.
If you’re building your own custom actors and components in Unreal Engine 4, then at some point you’ll want to give them a nice icon instead of the default generic one. It’s actually pretty easy to do, but it took me quite a bit of digging since I couldn’t find a ready-made guide. It boils down to the following:
- Create a SlateStyleSet
- Set its ContentRoot and CoreContentRoot properly
- Register SlateImageBrushes for your actor or component
- Register your SlateStyleSet
- Register your SlateStyleSet as an icon source
This Twitch session comes on the heels of releasing the Phonon 3D plugin for Unreal Engine 4. In the video, I go over how to get 3D audio up and running in a simple Blueprint project.
Note that at the end I get a little confused by the audio settings. For the record, I was right in the first instance: you can mix HRTF and panning in a single scene.
Thanks to @anishchandak and @LakulishAntani for all the great feedback before the live stream. Hoping to do more in the future!