Ah, election season. The time every four years where we get to collectively wake up, freak out about the direction of the country for 6 months, passive-aggressively flood our feeds with political opinions, then act like nothing happened after it’s all over. This season has revealed some really painful problems with the internet in general and with social media in particular. In my view, there are two big ones that really ought to be fixed before 2020. Continue reading
If you’re building your own custom actors and components in Unreal Engine 4, then at some point you’ll want to give them a nice icon instead of the default generic one. It’s actually pretty easy to do, but it took me quite a bit of digging since I couldn’t find a ready-made guide. It boils down to the following:
- Create a SlateStyleSet
- Set its ContentRoot and CoreContentRoot properly
- Register SlateImageBrushes for your actor or component
- Register your SlateStyleSet
- Register your SlateStyleSet as an icon source
This Twitch session comes on the heels of releasing the Phonon 3D plugin for Unreal Engine 4. In the video, I go over how to get 3D audio up and running in a simple Blueprint project.
Note that at the end I get a little confused by the audio settings. For the record, I was right in the first instance: you can mix HRTF and panning in a single scene.
“People tend to treat writing with real austerity. There’s a lot of, ‘I dressed for writing and went to my writing spot,’ and it’s like ‘What the fuck are you talking about? This is a nightmare!’ Writing is a nightmare.” – Amy Poehler
Producing large volumes of quality writing is a grueling process. Fortunately, there are some methods that can ease the pain. In the last few years, having a looming paper deadline has become the norm. In an effort to save my sanity, I adopted three methods that paid off significantly: narration, using a typewriter, and building a writing repository.